ok = Ok
cancel = Cancel
yes = yes
no = no
preferences = Preferences
hide_app = Hide %app%
hide_others = Hide Others
show_all = Show All
quit = Quit %app%
and = and
or = or
- = Minus
+ = Plus
, = Comma
. = Period
comma = comma
period = period
/ = Slash
\ = BackSlash
adiaeresis = adiaeresis
udiaeresis = udiaeresis
odiaeresis = odiaeresis
sS = sS
sSharp = sSharp
iso_level3_shift = Alt R
enable = Enable
disable = Disable
disabled = disabled
system = System
power = Power
power_off = Power off
exit = Exit
disks = Disks
harddisks = Hard Drives
tapes = Tapes
system_management = System Management
state = State
states = State Manager
settings = Settings
Video Sync = Synchronize Video
mute_audio = Mute Audio
show_fps = Show FPS
config = Configuration
mouse = Mouse
joypad = Joypad
keyboard = Keyboard
system = System
video = Video
audio = Audio
video_config = Video Configuration
audio_config = Audio Configuration
input = Input
hotkeys = Hotkeys
options = Options
fullscreen = Fullscreen
region = Region
filter = Filter
path = Path
select = Select ...
default = Default
language = Language
paths = Paths
folder = Folder
luminance = Luminance
saturation = Saturation
gamma = Gamma
none = none
up = Up
down = Down
right = Right
left = Left
up arrow = up arrow
down arrow = down arrow
right arrow = right arrow
left arrow = left arrow
middle = Middle
x-axis = X-Axis
y-axis = Y-Axis
z-axis = Z-Axis
button left = Button Left
button right = Button Right
axis = Axis
button = Button
press_key = expect input for "%trigger%"
empty = Empty
input_device = Device
map = Map
register_input = Double Click an input element to configure
register_vkey = virtual keys are key combinations. ( unmapped means default behaviour )
slot_changed = selected savestate slot %ident%
state_loaded = savestate %ident% loaded.
state_saved = savestate %ident% generated.
state_error_load = savestate %ident% couldn't be loaded.
state_error_save = savestate %ident% couldn't be saved.
state_incompatible = savestate %ident% is incompatible.
select_savestate = select savestate ...
volume = Volume
latency = Latency
frequency = Frequency
write_protected = write protected
eject = Eject
open = Open
open_w = Open writable
drives = Drives
Disk Drive = Disk drive
Disk Drives = Disk drives
select_disk_drive = select disk drive
Hard Drives = Hard drives
Tape Drives = Tape drives
memory = Memory
select_states_folder = select savestate folder
select_disk_folder = select disks folder
select_harddisk_folder = select hard disks folder
select_tape_folder = select cassettes folder
select_shader_folder = select shader folder
all_files = All files (*)
description = Description
load = Load
save = Save
assign = Assign
erase = Erase
find = Find
date = Date
disk_creator = Create empty disks
disk_insert = Insert disks
harddisk_creator = Create hard drives
harddisk_insert = Add hard drives
tape_creator = Create cassette images
tape_insert = Insert cassettes
size_in_mb = Size (MB)
format = Format
high_density = high densitiy
ffs = Fast File System
create = Create
view = View
author = Author
license = License
about = About %app%
savestate = Save State
loadstate = Load State
incslot = + Saveslot
decslot = - Saveslot
unassign = unassign
warning = warning
error = error
information = information
question = question
reset = Reset
reset_device_question = Are you sure you want to erase all mappings for this device?
layout_map_question = All current mappings of this device will be overwritten. Proceed?
layout = Layout
keyboard_layout_tip = The key names are changing if the emulated system use different keyboard layouts.
reset_device_info = will erase all mappings for this device
erase_device_info = will erase selected mapping for this device
capture_mouse = capture mouse
unknown = unknown
statusbar_fullscreen = show status bar in fullscreen
software = Software
firmware = Firmware
file = File
invalid_input = invalid input
firmware_image = firmware image
disk_image = floppy disk image
tape_image = cassette image
harddisk_image = hard disk image
select_firmware_image = select %type% firmware image ...
select_disk_image = select disk image ...
select_harddisk_image = select hard disk image ...
select_tape_image = select tape image ...
blank_disk_image = select a new floppy disk image ...
blank_tape_image = select a new tape image ...
blank_harddisk_image = select a new hard disk image ...
file_creation_error = The file %path% couldn't be created.
file_creation_success = The file %path% was created successfully.
file_open_error = The file %path% couldn't be opened.
files_open_error = Following files couldn't be opened: %paths%
file_exist_error = The file %path% already exists. Do you want to overwrite the file ?
archive_error = Archive %path% couldn't be opened or doesn't contain valid files.
archive_selector = Archive File Selector
image_selector = image selector
archive_wp_tooltip = You can't remove write protection for files in (compressed) archives.
archive_none = There are no (compressed) archives allowed.
cfg_not_save = couldn't save config file at following path: %path%
access_floppy = disk drive %drive% was accessed.
fast_save = Fast Save
direct_save = Direct Save
pause_focus_loss = Pause emulator when focus is lost
driver = Driver
exclusive_fullscreen = exclusive Fullscreen
exclusive_fullscreen_tooltip = is triggered only when emulation is running while switching to fullscreen. Only hotkeys working in this mode.
and_or_connection = and / or
enabled = enabled
tip_intelligent_screentext = It's enabled while status bar is disabled.
toggle_menu = Toggle menu bar
toggle_status = Toggle status bar
tape_play_state = Datasette play button was pressed
tape_stop_state = Datasette stop button was pressed
tape_record_state = Datasette record button was pressed
tape_record_wp_state = Cassette is write protected
tape_forward_state = Datasette forward button was pressed
tape_rewind_state = Datasette rewind button was pressed
tape_counter_reset = Datasette counter was reseted
tape_play_key = Tape Play
tape_record_key = Tape Record
tape_stop_key = Tape Stop
tape_forward_key = Tape Fast-Forward
tape_rewind_key = Tape Rewind
tape_counter_reset_key = Tape Reset counter
tape_disconnect = There is no cassette drive connected!
SID Filter tooltip = if enabled, software decides about low, high and band pass filter
SID 8580 Digi Boost tooltip = a resistor affected voltage is connected to SID external voice input to amplify digi sounds
SID 6581 Filter Bias tooltip = adjust center frequency of SID 6581 in a range from [-5000...5000] to simulate manufacturing errors
Custom IC Glue Logic tooltip = if enabled custom ic glue logic is active, otherwise discrete glue logic is active
digiboost_on = 8580 digi boost is active
digiboost_off = 8580 digi boost is inactive
sid_6581_on = SID 6581 is emulated
sid_8580_on = SID 8580 is emulated
sid_bias_change = SID Bias value: %state%
Swap_sid = swap SID models
Digi_boost = SID 8580 digi boost
adjust_bias_up = increase SID Bias 
adjust_bias_down = decrease SID Bias
french = French
german = German
english = English
generic = Generic
cursor right = cursor right
cursor down = cursor down
cursor left = cursor left
cursor up = cursor up
plugin = Plugin
mouse 1351 = Mouse 1351
mouse neos = Mouse Neos
mouse_sensitivity = Mouse sensitivity
analog_sensitivity = Analog sensitivity
Disk Drives tooltip = it will be needed additional cpu resources for each additional selected disk drive.
assignment = Assignment
overwrite = overwrite
append = append
feature = Feature
SID Filter = SID Filter
SID 8580 Digi Boost = SID 8580 Digi Boost
SID 6581 Filter Bias = SID 6581 Filter Bias
ANE Magic Byte = ANE Magic Byte
Custom IC Glue Logic = Custom Ic Glue Logic
Low Pass Filter = Low Pass Filter
dynamic_rate_control = Dynamic Rate Control (DRC)
frequency_correction = Frequency correction
drc_delta = Dynamic Rate Delta
drc_delta_tooltip = the dynamic correction multiplier shouldn't be lesser than 0.003 and not bigger than 0.005
show_audio_buffer = Show audio buffer
driver_properties = Driver properties
hard_sync = Hard Sync
hard_sync_tooltip = synchronizes CPU with GPU.
Toggle_sync = toggle synchronisation
alternate = Alternate
alternate_map = Alternate Map
labelling = Labelling
palette = Palette
black = Black
white = White
red = Red
cyan = Cyan
purple = Purple
green = Green
blue = Blue
yellow = Yellow
orange = Orange
brown = Brown
light red = Light Red
dark gray = Dark Gray
medium gray = Medium Gray
light green = Light Green
light blue = Light Blue
light gray = Light Gray
remove = Remove
own_palette = Own Palette
all_changes = all changes
save_on_exit = save changes on exit
palette_remove_question = Do you really want to remove this palette ?
new_luma = new VIC-II (9 luminances)
phase = Phase
contrast = Contrast
brightness = Brightness
color_spectrum = Color Spectrum
go_to_website = go to website
border = Border
phase_error = Phase error
hanover_bars = Hanover Bars
scanlines = Scanlines
tint = Hue / Tint
blur = Blur
crt_emulation = CRT Emulation
integer_scaling = integer scaling
luma_rise = Luminance Rise
luma_fall = Luminance Fall
mask = Mask
type = Type
pitch = Pitch
intensity = Intensity
luma_noise = Luminance Noise
chroma_noise = Chrominance Noise
radial_distortion = Radial Distortion
color_bloom = Bloom
glow = Glow
aec_glitch = AEC luminance glitch
ba_glitch = BA luminance glitch
phi_glitch = PHI luminance glitch
ras_glitch = RAS luminance glitch
cas_glitch = CAS luminance glitch
distortion_hires = Distortion High Resolution
hires = Hires
aperture_mask = Aperture Mask
shadow_mask = Shadow Mask
slot_mask = Slot Mask
toggle_all_glitches = toggle all glitches
light_from_center = Light from center
unassigned = unassigned
vicII_glitches = VIC-II glitches
crt_glitches = CRT glitches
random_line_offset = Random line offset
radius = Radius
weight = Weight
variance = Variance
save_changes_on_exit = Save settings on exit
save_changes = Save changes
expansion_port = Expansion Port
reu_insert = Insert REU
reu_image = REU image
select_reu_image = select REU image ...
REU memory = REU memory
freeze = Freeze
easyflash_insert = Insert EasyFlash
easyflash_image = EasyFlash image
select_easyflash_image = select EasyFlash image ...
blank_easyflash_image = select a new EasyFlash image ...
boot = Boot
hide = Hide
override_write_protection = It was not possible to write on "%media%", because of an activated write protection. Do you want to remove write protection now?
intelligent = intelligent
Paddles = Paddles
Magnum Light Phaser = Magnum Light Phaser
Stack Light Rifle = Stack Light Rifle
Gun Stick = Gun Stick
Inkwell Light Pen = Inkwell Light Pen
Stack Light Pen = Stack Light Pen
reverb = Reverb
Soft Reset = Soft Reset
shader = Shader
Datasette = Datasette
Disk Speed = Disk Speed
Drive Wobble = Disk Wobble
Version = Version
Port = Port
REU = REU
EasyFlash = EasyFlash
unknown_device = unknown device
Diagonal Up-Right = Up Right (optional)
Diagonal Down-Right = Down Right (optional)
Diagonal Up-Left = Up Left (optional)
Diagonal Down-Left = Down Left (optional)
open_fullscreen = Launch associated file in fullscreen
jumper = Jumper
flash = Flash
bank = Bank
Retro Replay = Retro Replay
retro replay_insert = Insert Retro Replay
retro replay_image = Retro Replay image
select_retro replay_image = select Retro Replay image ...
blank_retro replay_image = select a new Retro Replay image ...
automatic savestate identifier = insert savestate identifier automatically
screen_status = On screen status
sid_filter_toggle = Toggle SID-Filter
sid_filter_on = SID-Filter is emulated
sid_filter_off = SID-Filter is deactivated
swap Ports = swap Ports
linear_interpolation = linear interpolation
save_preferences = Save Preferences
presentation = Presentation
control = Control
cartridges = Cartridges
cartridge = Cartridge
cartridge_insert = Insert Cartridge
select_cartridge_folder = select cartridge folder
select_cartridge_image = select Cartridge image ...
cartridge_image = Cartridge image
programs = Programs
select_program_folder = select program folder
program_insert = Inject programs
program_creator = Save loaded program
program_inject = put selected program into memory
program_injected = program was put into memory.
program_image = program image
select_program_image = select program image ...
blank_program_image = select a new program image ...
select image = select image
Autostart = Autostart
load software = Load Software
Preview = Preview
crop border = Crop border
crop complete = Crop complete
monitor = Monitor
crop all sides equally = Crop all sides equally
crop each side manually = Crop for each side manually
Left Line Anomaly = Left vertical line
Left Line Anomaly tooltip = the line is visible only when the border is fully visible
off = off
Solid White = Solid White
Register Color = Register Color
confirm writes = Confirm Writes
question permanent write = Do you want to save the write to "%media%" permanently now?
Software Preview = Software Preview
Font Size = Font Size
Dialog Font Size = Dialogue Font Size
Dialog Preview = Dialogue Preview
Show Tooltips = Show Tooltips
Width = Width
Height = Height
Trigger = Trigger
Touch = Touch
Chipset = Chipset
runahead up = (RunAhead) increase adjustment of input latency
runahead down = (RunAhead) reduce adjustment of input latency
runahead toggle mode = change RunAhead mode
runahead input latency = RunAhead adjusts input latency for %count% picture(s).
runahead performance mode = RunAhead uses the performance mode.
runahead accuracy mode = RunAhead uses the accurate mode
accuracy and performance = Accuracy and Performance
Cycle Accurate Video = Cycle accurate video
Disk Thread = Disk Thread
Disk On Demand = Disk Emulation on Demand
Tape Wobble = Datasette Wobble
miscellaneous = Miscellaneous
performance mode = performance mode
runAhead performance info = runAhead runs faster in performance mode, but hardware collisions will not be processed. Some games rely on this.
frames = Frames
disable runAhead on power = disable runAhead on power
model = Model
Drive Model = Model
SID = SID
SID tooltip = SID model selection
CIA = CIA
CIA tooltip = CIA model selection
VIC-II = VIC-II
VIC-II tooltip = VIC-II model selection
LAX Magic Byte = LAX Magic Byte
LAX Magic Byte tooltip = value depends partially on chip manufacturer. common value is 0xee.
Disable Grey Dot Bug = Disable Grey Dot Bug
Disable Grey Dot Bug tooltip = Grey Dot Bug of 85xx VIC-II models will not be emulated.
bass boost = Bass Boost
Cutoff frequency = Cutoff frequency
Gain = Gain
Reduce Clipping = Reduce Clipping
SID 8580 Bias = SID 8580 Filter Bias
SID 8580 Bias tooltip = adjust center frequency of SID 8580 in a range from [-5000...5000] to simulate manufacturing errors
SID Sample Interval = SID Sample Interval
SID Sample Interval tooltip = small intervals cause a higher CPU load and very few C64 demos require this to avoid noise. (e.g. Wonderland XII - Disk 3)
SID Filter Type = SID Filter Type
SID Filter Type tooltip = select alternate SID Filter
SID External Filter = external Filter
SID External Filter tooltip = The second filtering, outside the SID's, allows all frequencies between 15 Hz and 15.9 kHz to pass through.
Left Channel = left Channel
Left Channel tooltip = is mixed into the left channel
Right Channel = right Channel
Right Channel tooltip = is mixed into the right channel
Address = Address
Address tooltip = Please take over from the details of the demos
Extra SIDs = Extra SIDs
Extra SIDs tooltip = set the number of additional SIDs 
high priority = high priority
high priority tooltip = recommended for low latency at the expense of CPU utilization
all = All
mix left = mix left
mix right = mix right
Balance = Balance
insert = Insert
SID Filter Equalizer = Filter volume adjust
SID Filter Equalizer tooltip = When switching the filters, the basic volume is adjusted.
no emulation active = There is no emulation active.
no save location = No memory path was specified.
Audio Record = Audio Record
Recording time = Recording time
Minutes = Minutes
Seconds = Seconds
Record = Record
Stop = Stop
Hard Reset = Hard Reset
ANE Magic Byte tooltip = value depends partially on chip manufacturer. the value 0xef is most compatible.
runAhead = runAhead
file deletion error = The file %path% couldn't be deleted.
file deletion confirmation = Are you sure you want to remove the file %path% ?
configurations = Configurations
active setting = active configuration
boot cartridge = Boot Cartridge
deactivate cartridge = Deactivate Cartridge
selection = Selection
Digital Signal Processing = Digital Signal Processing
files = Files
value memory cell = value of memory cell
invert value every = invert value every
length random pattern = length of random pattern
repeat random every = repeat random pattern every
random chance = random chance
memory reset initialisation = memory reset initialisation
Edit = Edit
Copy = Copy
Paste = Paste
flash_creator = Create Flash/Eprom image
gmod2 flash_image = Gmod2 Flash image
blank_gmod2 flash_image = select a new Gmod2 Flash image ...
gmod2 eeprom_image = Gmod2 Eeprom image
blank_gmod2 eeprom_image = select a new Gmod2 Eeprom image ...
Freezer = Freezer
freezer_insert = Insert Freezer
freezer_image = Freezer image
select_freezer_image = select Freezer image ...
nordic replay_image = Nordic Replay image
blank_nordic replay_image = select a new Nordic Replay image ...
Hard Reset + Unplug Cart = Hard Reset + Unplug Cart
GeoRam = GeoRam
georam_insert = Insert GeoRam
georam_image = GeoRam image
select_georam_image = select GeoRam image ...
GeoRam memory = GeoRam memory
blank_georam_image = select a new GeoRam image ...
easyflash³_insert = Insert EasyFlash³
easyflash³_image = EasyFlash image
select_easyflash³_image = select EasyFlash image ...
Slots 0 - 7 = Slots 0 - 7
Slot 0 = Slot 0 only (64 MBit)
ef3 switch to single slot = If the EF3 emulation is started with the setting 'Slots 0 - 7' and switched to 'Slot 0 only' during the emulation, all slots are combined and stored in slot 0 the next time you hard reset/stop. Files in slots 1 - 7 are not changed. This creates a single EF3 file for all slots. Later loading in this setting will not load any inserted files for slots 1 - 7.
ef3 switch to multi slot = If the EF3 emulation is started with the setting 'Slot 0 only' and switched to 'Slots 0 - 7' during the emulation, files are written in all inserted slots. This is for the purpose of breaking down a single EF3 file in slot 0 back into small splits. However, newly inserted files are only considered during a hard reset. Multiple CRT files may be written.
ef3 menu button = EasyFlash³ Menu Button
Default 8k = Default 8k
Default 16k = Default 16k
REU Rom = REU Rom
disk label = Disk label
select settings folder = select settings folder
Dry Time = Dry Time
Wet Time = Wet Time
Damping = Damping
Room Width = Room Width
Room Size = Room Size
EF3 Slot = EF3 Slot
japanese = Japanese
app settings = %app% Settings
RS-232_insert = Insert RS-232 cartridge
preselect fullscreen resolution = Preselect fullscreen resolution
normal = normal
aggressive = aggressive
disk warp first file = Disk: first file only
tape warp first file = Tape: first file only
freeze button = Freeze button
Drive Wobble tooltip = simulates random fluctuations in engine speed
Disk Speed tooltip = basic speed of the floppy drive
Disk Drive tooltip = select the floppy drive type
Tape Wobble tooltip = simulates random fluctuations in engine speed
Tape Drives tooltip = connect Datasette
Parallel Cable = Parallel Cable
Parallel Cable tooltip = parallel cable between drive and user port
CIA Burst Modification tooltip = serial port (SRQ) is wired to CIA via user port
Fast Loader = Fast Loader
manual = manual
Fast Loader_insert = Insert Fast Loader cartridge
Fast Loader_image = Fast Loader image
select_Fast Loader_image = select Fast Loader image ...
Kernal Replacement = Kernal Replacement
cartridge button = Cartridge Button
VDT Autostart = VDT Autostart
VDT Autostart tooltip = faked fast load of first file by Virtual Device Traps (less compatible)
Start with last loaded Settings = Open emulator with last loaded configuration file
Auto Warp = Auto Warp
toggle border = Toggle Border
hungarian = Hungarian
Pre-configured = Pre-configured
minimum rescan time = Minimum waiting time between input sampling
Commodore Highlight Color = Commodore Highlight Color
Drive Noise = Drive Noise
Floppy = Floppy
Floppy Profile = Floppy Profile
Reload = Reload
reload samples tooltip = This is useful for creating your own samples in order not to have to restart the emulator if changes are made by overwritten files.
Menu = Menu
Pause = Pause
Button X = Button X
Button Y = Button Y
Space = Space
Plus = Plus
Minus = Minus
Left Shift = Left Shift
Right Shift = Right Shift
Pound = Pound
Equal = Equal
Arrow Up = Arrow Up
Arrow Left = Arrow Left
Backspace = Backspace
Refresh = Refresh
Decimal Place = Decimal Place
customize speed = Customize speed
maximum speed = Maximum speed
speed = Speed
Adaptive Sync = Adaptive Sync
Percent = Percent
Set speed = freely selectable speed (can also be activated via FPS display in status line)
Threaded Renderer = Threaded Renderer
Threaded Renderer tooltip = Video is rendered in an extra thread.
Apply = Apply
Threaded Emulation = Threaded Emulation
Toggle Cycle renderer = Toggle Cycle/Scanline renderer
VRR = G-Sync/FreeSync (VRR)
inactive until reset = Inactive until Reset
Reset Floppy = Reset Floppy
Emulator Folder = Emulator Folder
save changes on exit tooltip = Additional configurations are never automatically saved
Home Folder = Home Folder
tape spool = fast-forward to selected file
tape spooled = Tape has been rewound to the selected file.
VDT Disk Autostart on dblclick = double click in file dialog starts disk by Virtual Device Traps (VDT)
VDT Tape Autostart on dblclick = double click in file dialog starts tape by Virtual Device Traps (VDT)
tape default kernal = run tape always with default kernal
Cycle Accurate Video tooltip = changes between more compatible cycle -or faster line accurate video emulation
Autofire active = Autofire active
Autofire inactive = Autofire inactive
Button 1 Turbo = Button 1 Turbo
Button 1 Autofire = Button 1 Autofire
Button 2 Turbo = Button 2 Turbo
Button 2 Autofire = Button 2 Autofire
Button 3 Turbo = Button 3 Turbo
Button 3 Autofire = Button 3 Autofire
Left Turbo = Left Turbo
Right Turbo = Right Turbo
Autofire Rate = Autofire-Rate (Turbo)
Autofire tooltip = self-firing continuous fire, which can be superimposed by a manual press on the normal fire button to ensure special functions (like mega shot). This is only interrupted as long as you are in the emulator menu. if there are not enough free buttons on the controller, this type of continuous fire can also be placed on the keyboard or activated in the lower area of this config window with a mouse click. this function is always deactivated first during emulation reset or autostart.
Second Button tooltip = second fire button of the Cheetah Annihilator joystick, which is only supported by a few games
Turbo Button tooltip = continuous fire, which shoots as long as you hold the button manually
Diagonal tooltip = is particularly suitable for keyboard users to trigger two adjacent directions by means of one key
toggle autofire = toggle Turbo Fire
toggle autofire hint = at the top, in the line next to "Autofire", can also be set directly to a key (joystick or keyboard)
Disk On Demand tooltip = Disk emulation is only activated on demand.
file_size_error = The file %path% doesn't exists or is empty or is bigger than %size%
undock = Undock
undock settings = Decouples the configuration of this emulator folder and allows configuration independent of the other versions. This can only be undone by manually deleting all settings files in the emulator folder. Execute?
Tape = Tape
Tape Profile = Tape Profile
Sync status = Sync status
allow opposite directions = allow opposite directions
hold Autofire = hold Autofire longer
hold Autofire tooltip = This setting applies to all Turbo functions used. Some shaking games (directional keys) benefit from this, as well as in shooting games.
Tape Noise = Tape Noise
spanish = Spanish
prioritise double mappings = Prioritization for double assignments
prioritise no input device = Input elements, which are used equally for keyboard and joysticks, can lead to problems, depending on the game. With this setting, it is up to the user alone to pay attention to it and when using a keyboard-joystick, to use keys that are not already used by the emulated keyboard, such as the numpad. However, more complex assignments can benefit from double assignments.
prioritise keyboard = Some games do not support a joystick. It is possible to use the joystick for the keyboard. However, if the joystick is also active in the Controlport, a signal is also received via it, which can lead to problems. This setting suppresses Controlport inputs, which are also in use for the keyboard. For self-created assignments for games, this setting may be unfavorable when using double assignments.
Controlport = Controlport
Turbo Direction tooltip = can be used for shaking games like "Decathlon" to fill the speed bar automatically. For most of these games, assigning a turbo button (left or right) should suffice. However, some shaking games, such as "%example%", require both buttons at once to build speed in the game. If both are used, they should be mapped to two different buttons of the controller and both buttons should then be pressed and held offset from each other for starting, as both buttons act independently of each other. For shaking games, RunAhead should be disabled.
Input sampling = Input Sampling
static sampling = static
static sampling tooltip = Once per frame, user inputs are always checked in a fixed position.
restricted dynamic sampling = restricted dynamic (JIT)
restricted dynamic sampling tooltip = At least once, a maximum of twice per frame, user inputs are checked, depending on when and how often the input is required by the software. This reduces input latency because the time interval between inspection and processing is closer together.
dynamic sampling = dynamic (JIT)
dynamic sampling tooltip = Like the setting "restricted dynamic", but unlimited input samples can be made per frame. The number of samples depends on how often the software queries inputs. In addition, a slider controls how much time must pass between 2 samples. This prevents performance degradation if software queries too frequently.
prevent dynamic sampling = prevent dynamic input sampling when runAhead is active
disable warp when input = Input check finish Warp
disable warp when input tooltip = The automatic warp is still controlled by the drive motor. However, there are games that turn off the engine very late and thus the warp runs after intermediate loading sequences, then sometimes a little too long. As a result, you have already got a hit in some games. This option also turns off the warp if the software is already checking the input.
warp first file tooltip = When activated, a connected Auto Warp only speeds up the loading of the first file. If disabled, it also accelerates reloading or intermediate loading sequences. With a few games (e.g. Scramble Infinity), but especially reloading demos, this can lead to accelerated display at inopportune moments.
eject all = eject all
order selected = pass selected files in click order
insert and load = Insert and Load
swapper open hint = Individual slots can also be filled by double-clicking on the respective list element.
swapper multi hint = multiple selection possible
swapper multi hint tooltip = You can also select multiple files at once by holding down the CTRL key in the file dialog. Selected images are then distributed to continuous slots of the swapper.
Speeder Traps = VDT + Fast Loader
Speeder Traps tooltip = Fast Loader and VDT are used in combination when checked. Otherwise, enabled Fast Loaders will not be used when starting with VDT.
Splash Screen = show Splash Screen
bootable = bootable
PAULA Sample Interval = PAULA Sample Intervall
PAULA Sample Interval tooltip = small intervals cause a higher CPU load and very few programs require this to avoid noise.
Chip = Chip
RGB cable = RGB cable
color encoding = PAL/NTSC Encoding
RGB = RGB
distortion hires tooltip = radial distortion can lead to the appearance of the moiré effect. Doubling the resolution reduces this effect, but at the expense of additional performance.
interlace = Interlace
luma delay = Luminance Delay (caused by RF-Modulation)
automap = Automap
S/C-Video tooltip = S-Video / Composite Video
chroma subsampling = Chroma Subsampling
core selection = Selection of cores
toggle S/C-Video = toggle S/C-Video
positional = positional
switchable by Hotkey = switchable by Hotkey
aspect ratio = aspect ratio
scaling = Scaling
window = Window
CRT TV = CRT TV
Native = Native
Native tooltip = At the expense of the correct aspect ratio, width and height are multiples of the native resolution.
resolution = resolution
Threaded Emulation tooltip = Emulation in an additional thread prevents audio from stuttering when using the user interface or allows the display window to be enlarged while the emulation continues.
Chip Mem = Chip RAM
Fast Mem = Fast RAM
Slow Mem = Slow RAM
RTC = Real Time Clock
intensify Pseudo Stereo = intensify Pseudo Stereo
intensify Pseudo Stereo tooltip = offset the SID's with a small random distance to generate a stronger stereo effect. This is only enabled if the second SID does not have an address range assigned to it.
Threaded Renderer Auto = enabled if VSYNC and emulator speed deviate
Serial Loopback = Serial Loopback (TX<>RX)
crop free tooltip = Allows you to crop the image arbitrarily. This makes sense, for example, if a game does not use the entire screen in order to be able to drag its playing field across the screen so that it is completely filled, which is equivalent to enlarging the gameplay.
on = on
on obsolete = on (obsolete)
Disk Thread tooltip = This setting is especially useful when three or more floppy disk drives are selected. Are only one or two drives selected, the "obsolete" setting can bring advantages on slow CPUs, but will slow down modern CPUs considerably when using warp or runahead.
toggle Power LED = toggle Power LED
PAULA Filter = PAULA Filter
PAULA Filter tooltip = The setting "automatic" ensures that, depending on the emulated Amiga model, the filtering of the respective real device is used, namely "Software A500", "Software A1200" and "Low Pass Filter A1000" (software-controlled filter switching is not possible on the A1000).
Auto = automatic
Off (A500) = Off (A500)
Software (A500) = Software (A500)
On (A500) = On (A500)
Off (A1200) = Off (A1200)
Software (A1200) = Software (A1200)
On (A1200) = On (A1200)
SPS plugin missing = This image requires the SPS plugin at least version 4.2, available here: http://www.softpres.org
multi file selection = Multiple file selection for DF0-3
Hard Reset + Eject Disks = Hard Reset + Eject Disks
select image multi = select image (multiple selection with CTRL/SHIFT)
prioritise controlport = e.g. when the cursor keys are used as a keyboard-joystick and equally move the cursor, some games cause problems. It is comparable to being operated on a joystick and keyboard at the same time. This setting suppresses keyboard inputs, which are also used for the Controlport. For self-created assignments for games, this setting may be unfavorable when using double assignments.
Kickrom = Kickstart ROM
Extrom = Extended/Encryption ROM
swap joypads Port2 = swap joypads in Port 2
apply window size = apply window size
fullscreen switch tooltip = Activation is only useful if a different resolution/refresh rate is required in fullscreen. The settings are applied only when switching from window to fullscreen. For example, a config loaded in fullscreen with a changed resolution/refresh rate will not apply it immediately, but only when switching to fullscreen the next time.
geometry = Image geometry
Expanded = Expanded
crop complete ratio = Crop complete and maintain display ratio
crop all sides equally ratio = Crop all sides equally and maintain display ratio
crop complete ratio tooltip = Since Amiga games, in contrast to C64 games, use different frame sizes, this function cannot always guarantee the ideal maximization on the screen in all games. In the fields "crop each side manually" you can alternatively create self-defined values. Some fields already contain predefined values for typical frame sizes.
toggle border prev = toggle border (prev)
autostart media = Autostart program/disk
reset free border tooltip = For the selection (7), (8), (9), resets to predefined values that are easily usable in many games.
image rotation = image rotation
rotation angle = Rotation angle
Slow Mem tooltip = Memory accessible on the A501 Trapdoor Memory Expansion (also known as: Ranger RAM, Bogo RAM)
Fast Mem tooltip = Memory accessible at the expansion port or via the CPU socket
Single Instance = Frontends open only one instance
toggle Auto Warp = toggle Auto Warp
Auto Warp on = Auto Warp active
Auto Warp off = Auto Warp inactive
drive image = drive image
select disk images = select disk image(s) ... (multiple selection with CTRL)
select drive images = select disk/tape image(s) ... (multiple selection with CTRL)
insert drive = %file% was inserted in drive %drive%.
swapper = Swapper
disk swapper = Disk Swapper
swap media = Change disk/tape
swapper up = insert the next disk/tape
swapper down = insert previous disk/tape
guess disks = Guessing subsequent floppy disks
guess media = Guessing subsequent floppy disks/tapes
guess media tooltip = The swapper can guess subsequent disks/tapes of programs if a certain naming scheme is retained for the file names. Example: "Turrican - side 1, Turrican - side 2" oder "Turrican - 1, Turrican - 2" oder "Turrican - a, Turrican - b" and so on. The subsequent files can then be inserted directly via hotkey without having to manually fill the swapper beforehand. However, if the swapper is filled manually, then the follow-up disks or tapes located in the slots are inserted.
manual ends auto warp = manual warping stops automatic warping until the next restart
Native free = Native (free)
Stereo Separation = Stereo Separation
warp first tape file tooltip = When activated, a connected Auto Warp only speeds up the loading of the first file. If disabled, it also accelerates reloading or intermediate loading sequences. For software on cassette, it is generally recommended to speed up the reload as well, as this leads to an extreme reduction in the otherwise quite long loading times. However, if you want to listen to music while loading, you must not speed up.
lock aspect ratio = lock aspect ratio
crop window = crop window
italian = Italian
toggle scaling = toggle scaling
buffer format = Buffer format
Mipmap = Mip Mapping
Modulo = Modulo
Scaling X = Scaling X
Scaling Y = Scaling Y
previous = previous
next = next
Parameter = Parameter
Glitches = Glitches
Favourites = Favourites
overview = Overview
unload = Unload
prepend preset = Prepend Preset
append preset = Append Preset
loaded = loaded
add = Add
toggle Shader = toggle Shader
unspecified = unspecified
internal = internal
external = external
pass error = Shader Pass %pass% faulty
pass success = Shader Pass %pass% successful
shader has errors = Shader has errors
shader activated = Shader enabled
error output = Error Output
S/C-Video CPU = S/C-Video (CPU)
Shader GPU = Shader (GPU)
shader cache = Cache for GPU shader
native Fragment code = native Fragment Code
native Vertex code = native Vertex Code
clear cache = Clear Cache
too much shaders = max. %count% shader allowed
too much textures = max. %count% textures allowed
corrupted files = corrupted files
show volume = Show volume
global hotkeys = global Hotkeys
video driver = Video Driver
audio driver = Audio Driver
input driver = Input Driver
dragndrop power = always restart by drag'n'drop
dragndrop capture mouse = drag'n'drop captures mouse
Plugin Dongle = Plugin Dongle
disksaves = Disk Saves
select_disksave_folder = select disk saves folder
clear save file = clear save file
save file deleted = The save file has been deleted.
left click grabs mouse = left click grabs mouse
save parameter = Save Parameter
save parameter tooltip = changed shader parameters are not stored in the default settings of the emulator, but in separate ".slangp" files. You should not overwrite the original preset, but create a new file to be able to access the original settings again if necessary.
Toggle Warp = Toggle Warp
Toggle Warp aggressive = Toggle Warp (aggressive)
second value memory cell = second value of memory cell
invert second value every = invert second value every
first byte offset = first byte offset
Drive Mechanics = Drive mechanics
Emulate Mechanics = Emulate mechanics
Drive Stepper Delay = Stepper motor delay
Drive Stepper Access = Stepper motor access
Drive Acceleration = Motor Acceleration
Drive Deceleration = Motor Deceleration
cut off follow-up disks = cut off Follower Disks in the Identifier
text color = text color
warn color = warning color
background color = background color
position = Position
bottom left = bottom left
bottom center = bottom center
bottom right = bottom right
top left = top left
top center = top center
top right = top right
font = Font
alpha = Alpha
changes applied = The changes have been applied.
screen text = On-screen Text
color selection = Color Selection
Padding = Padding
Margin = Margin
select font = select font
External Floppy Profile = Floppy Profile (external)
adjust speed to monitor = Adjust speed to refresh rate
adjust speed to monitor tooltip = The emulator speed is temporarily adjusted to the refresh rate when switching to fullscreen. The speed set by the user becomes active again when switching back to window.
esperanto = Esperanto
3.5-inch = 3.5-inch
Floppy 3.5-inch Profile = Floppy Profile (3.5-inch, e.g. VC1581)
select image to test shader = Image selection for testing shaders
concurrent = concurrent
Delay = Delay
Amplify = Amplify
SID separate inputs = SID separate inputs (Test)
SID separate inputs tooltip = only for testing, requires a lot of resources! experimental modeling of all incomming voltages in Filter/Mixer as individual transistors instead of one virtual
Final Chesscard_insert = Insert Final Chesscard
select_Final Chesscard_image = select Final Chesscard image ...
Final Chesscard_image = Final Chesscard image
blank_Final Chesscard_image = select a new Final Chesscard image ...
Final Chesscard Battery tooltip = saves the battery-backed RAM to a file
Final Chesscard ROMS tooltip = software? google for "world of jani final chesscard" and scroll down. [crom1.0+brom0.9], [crom1.3+brom1.5], [crom1.3+brom3.6]​
SuperCPU Turbo = SuperCPU Turbo
SuperCPU 1MHz = SuperCPU 1 MHz
SuperCPU DRAM Boost tooltip = faster DRAM accesses for more FPS in Wolf 3D
SuperCPU_insert = Insert SuperCPU
SuperCPU_image = SuperCPU image
select_SuperCPU_image = select SuperCPU image ...
unsupported cartridge = This cartridge may not be supported.
1541C Track-0 Sensor = 1541C Track-0 Sensor
select setting = select Setting
without speeder = suppress Speeder
button middle = Button Middle
forward = Forward
back = Back
load archive native = Load archive natively
prevent speeder tooltip = Speeder kernel (not VDT) is suppressed for next loading
overclocking = Overclocking
Slower Built-In HDD = Slow down HDD
Slower Built-In HDD tooltip = The virtual hard drive provides the data, similar to a real one, after a short wait. This does not concern real HD controllers, such as the M-Tec AT500.
toggle Caps Lock LED = toggle Caps Lock LED
shader download = download Shader
unpack = unpack
complete = complete
Recent Files = Recently used files
Visual Style = Visual Style
OS Setting = OS Setting
Dark = Dark
Light = Light
restart for changes = The changes will take effect the next time you restart the App.
changing emulator = when changing emulator
only urgent messages = only urgent messages
only urgent messages tooltip = Only warning or urgent messages are displayed.
Clear all entries = Clear all entries
list length = List length %count%
screenshot = Screenshot
take screenshot = take a screenshot
select screenshot folder = select screenshot folder
merge frames = merge frames (interlace)
including effects = including shader, filter
scaled = scaled (displayed)
unscaled = unscaled
GIF tooltip = GIFs can display a maximum of 256 different colors per image. This can be quickly achieved using shaders or effects. If this happens, a PNG is saved as an alternative.
save palete = BMP saves palette (4bit)
screenshot settings = Screenshot settings
record audio start = Start audio recording
record audio stop = Stop audio recording
record audio settings = Audio recording settings
toggle 2 MHz Turbo = toggle 2 MHz Turbo
CPU Turbo 2 MHz = 2 MHz Turbo enabled
CPU Turbo disabled = Turbo disabled
C128 in C64 mode = C128 in C64 mode w/$D030
C128 in C64 mode tooltip = This option simulates a C128 switched to C64 mode. Software can still temporarily use the C128's 2 MHz clock speed. Games like Mario 64, Sonic, SNK vs. Capcom (C128 version) or Eye of the Beholder are optimized for this.
interval = interval
toggle 2 MHz LED = toggle 2 MHz LED
Expand Gamut = expand Gamut
HDR tooltip = For HDR to work, it must be supported by the monitor and enabled in the OS.
load outdated shader = load outdated shader
load outdated shader tooltip = These are the shaders of older Denise versions, which are no longer being developed.
select shader or create = Select Shader or create a new one
select shader = Select Shader
load shader tooltip = your first CRT shader? Then try: "bezel/koko-aio/Presets-4.1/monitor-bloom-bezel.slangp" If you haven't already, please click on the RetroArch icon on the left to download the shader package. Shaders can be updated from time to time in the same way.
download shader tooltip = Click now to update to the latest shader package.
manual shader update tooltip = Alternatively, the manual download opens your default browser and downloads the latest shader package. This package must then be unpacked.
Black Frame Insertion = BFI - Black Frame Insertion
extra images = extra images
extra images tooltip = Depending on the refresh rate used, additional images can be inserted to reduce motion blur.
black images = of which black
black images tooltip = If at least 2 extra images are added, a compromise between brightness and motion blur can be determined.
delay screenshot tooltip = Screenshot is triggered 3 seconds later
strobe warning = WARNING: Rapid flickering may cause image persistence on some displays. Use at your own risk.
Shader Sub-Frames = Shader Sub-Frames
Shader Sub-Frames tooltip = delivers significantly better results than the classic BFI. The following shader must be used for this: subframe-bfi/crt-beam-simulator.slangp
learn more = learn more
File Dialog Preview = File Dialog Preview
rewind = Rewind
frames per step = frames per step
buffer size = buffer size
rewind hotkey tooltip = Rewinding is done via a hotkey. Click here and then find the hotkey for rewind in the list. Double-click this list row to assign a key combination to the function. For optimal use, rewind should be assigned to the gamepad.
YUV Encoding = YUV-Encoding
YUV Encoding tooltip = The image is transmitted in the form of luminance/chrominance (AV, composite, S-Video) instead of RGB. Changing this setting will not be applied until a shader is reloaded.
Pico Buffer Size = Pico Buffer Size
Pico Diff Size = Pico Difference Size
Max Nits = Max Nits
Paper White Nits = Paper White Nits
combine shader = Some shaders can be combined with each other. This option is intended for experienced users or shader developers.
